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Level Resist Wall →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn. | |||||
Average Rating Score | 5.9(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Level Resist Wall (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Level Resist Wall" card reviews and rating scores
5.9(7) |
|
0% | (0) | ||
14% | (1) | ||
85% | (6) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2021/01/30 14:32
2021/01/30 14:32
Comprehensive evaluation: Although it is difficult to activate, it is a card like a mass of possibilities that allows tremendous behavior depending on the monsters that are deployed.
It's not that difficult to match the level of the destroyed monsters with the monsters that come out of the Deck.
Synchro Monsters are created by matching the level of Synchro Monsters with monsters used as Synchro Materials, so you can call at least two Synchro Monsters with a level 6 Synchro Monster and a main level 3 Synchro Monster.
Deploying four Level 4 to Level 1 units is also a good idea.
In the worst case, it is possible to call a monster with the same name as the destroyed monster.
Since there is no limit to where it can be deployed, it would be a good idea to deploy a monster that has the effect of being sent to GY.
Even if the total level is about 6, what will happen to the final destination if it develops to 《Sangan》, 《Mecha Phantom Beast O-Lion》and 《Jet Synchron》.
Well, the activation conditions are strict, and even if you use it for a suicide attack, it's not always possible for the opponent to pass through easily.
It's not that difficult to match the level of the destroyed monsters with the monsters that come out of the Deck.
Synchro Monsters are created by matching the level of Synchro Monsters with monsters used as Synchro Materials, so you can call at least two Synchro Monsters with a level 6 Synchro Monster and a main level 3 Synchro Monster.
Deploying four Level 4 to Level 1 units is also a good idea.
In the worst case, it is possible to call a monster with the same name as the destroyed monster.
Since there is no limit to where it can be deployed, it would be a good idea to deploy a monster that has the effect of being sent to GY.
Even if the total level is about 6, what will happen to the final destination if it develops to 《Sangan》, 《Mecha Phantom Beast O-Lion》and 《Jet Synchron》.
Well, the activation conditions are strict, and even if you use it for a suicide attack, it's not always possible for the opponent to pass through easily.
とき
2021/01/14 16:27
2021/01/14 16:27
A trap card that negates the effect of a monster from the Deck and special summons it so that the total level becomes the same when your monster is destroyed.
The activation conditions are relatively loose, and it can be activated even with a suicide attack. Since it can be used both in battle and as an effect from the opponent, you can also use it to increase your shield during the opponent's turn. As long as I use this card, which is one step slower in Trap, I want to aim for an explosive ad that produces 4-5 bodies from 1 body. In order to do that, we should use many low-level monsters, and of course, we should also prepare high-level monsters that can be compromise summoned or Special Summoned on the side of the monsters that will be destroyed.
It's too late to use it actively, and if the trigger is the opponent's destruction, it may not be possible to utilize the monsters that are dependent on the opponent. I feel the aura of a tremendous big gambling card.
The activation conditions are relatively loose, and it can be activated even with a suicide attack. Since it can be used both in battle and as an effect from the opponent, you can also use it to increase your shield during the opponent's turn. As long as I use this card, which is one step slower in Trap, I want to aim for an explosive ad that produces 4-5 bodies from 1 body. In order to do that, we should use many low-level monsters, and of course, we should also prepare high-level monsters that can be compromise summoned or Special Summoned on the side of the monsters that will be destroyed.
It's too late to use it actively, and if the trigger is the opponent's destruction, it may not be possible to utilize the monsters that are dependent on the opponent. I feel the aura of a tremendous big gambling card.
シエスタ
2020/12/23 10:12
2020/12/23 10:12
Targets that can be targeted for mass deployment, builds that match levels, and passive conditions are often required, so it will take a lot of time and effort to operate.
The advantage that can be obtained if it goes well is large, and it seems worth trying hard to operate.
Practicality aside, I have the impression that you can do something interesting.
The advantage that can be obtained if it goes well is large, and it seems worth trying hard to operate.
Practicality aside, I have the impression that you can do something interesting.
アルバ
2020/12/22 21:48
2020/12/22 21:48
Recruited monsters with passive activation conditions will negate the effect, but there is a possibility that 2 cards will change to 5 cards.
Synchronous Decks and Fusion Decks, where the main Deck is at a low level, allow you to aim for multiple deployments without worrying too much about Deck balance.
Although the habit is a little strong, it has a reasonable potential.
Synchronous Decks and Fusion Decks, where the main Deck is at a low level, allow you to aim for multiple deployments without worrying too much about Deck balance.
Although the habit is a little strong, it has a reasonable potential.
ophion
2020/12/21 21:48
2020/12/21 21:48
Destroy a level 7 monster → Activate this to recruit 5 Exo parts → Bounce them all with 《Sound the Retreat!》→ Victory!
… Trap cards that many people are thinking about.
It's difficult to know when to use it, but since it only negates the effect, there are no restrictions on the materials, so it's a card that can be used in a variety of ways.
… Trap cards that many people are thinking about.
It's difficult to know when to use it, but since it only negates the effect, there are no restrictions on the materials, so it's a card that can be used in a variety of ways.
きくらげ
2024/09/23 23:18
2024/09/23 23:18
みめっと
2024/06/04 7:08
2024/06/04 7:08
Decks with "Level Resist Wall"
* is adopted as a key card.
● 2021-07-02 Branded Ancient Machine Genie
● 2023-03-18 VS character select
● 2021-06-03 Nutos Beat (Failed)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 2021 | 21PP-JP004 | 2020-12-28 | Normal |
Ranking and View Num
Rating Score Rank | 7,732 / 13,189 Cards |
---|---|
View Num | 6,542 |
Others
Japanese card name | レベル・レジストウォール |
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